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Old 03-25-2011, 05:11 AM   #7
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [Worldbuilding] Talent - Combat Techniques

Quote:
Originally Posted by Gnomasz View Post
Still, one skill can gain bonuses from multiple overlapping Talents, so IMHO the way with two talents should work (if it were only one Talent, then it would be like Dinadon said).

And i think it's not overpowered for it's cost. Just remember, that techniques have caps (usually at skill level), so, for example, Knee Strike won't get +4 from Techniques Talent, but only +1 to reduce all penalties.
Hmm. Let me give an example to confirm my understanding.

Example:

Maneuver Declared. Combat Skill 12-. TechniqueA -4, TechniqueB -2, TechniqueC -6, ..., ..., ...
-- With OriginalTalent4: Combat Skill 10-. (TechniqueA -0, TechniqueB -0, TechniqueC -2; assuming all techniques cap at Skill.)
-- With CorrectedTalent4: Combat Skill 4-. (TechniqueA -0, TechniqueB -2, TechniqueC -6; assuming all techniques cap at Skill.)

OriginalTalent4 behavior is the desired behavior. CorrectedTalent4 is undesired behavior. If my original understanding is incorrect, how do I model the desired behavior?
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