Quote:
Originally Posted by starslayer
While it seems kind of 'wrong' I don't see the conflict.
Vulnerability is for damage sources- fire/heat is for lasers, heat guns, flamethrowers, dragon breath, burning attacks, etc.
Vulnerability 'environmental hazards' would be what would double heat exhaustion.
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That is opposite of what Kromm just posted.
If you are vulnerable to a type, and that type comes into play, whether environmental or otherwise, you take more than what it normally does. So if "heat" is causing FP loss, you lose more with multiplier.
Weakness, as stated, would be something that doesn't normally damage. FP is a damage.