Quote:
Originally Posted by Not
No! But there's precedent in science fiction. Asimov's Foundation had the Mule, a villain who used a visisonor to change people's emotions and thus disrupt the flow of history.
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For what it's worth, I believe Musical Influence entered GURPS from Alan Dean Foster's Humanx setting (for the neurophon, in Cachalot (1980)), which was a very early GURPS sourcebook. The names and dates made me wonder if Foster borrowed it from the shiltpron in Jacqueline Lichtenberg's Unto Zeor Forever (1978), but it's an old SF (and fantasy) idea.
The Enthrallment skills convert a bardic storytelling mechanic from Bunnies and Burrows - a game where your characters are rabbits.
They're not only not realistic, they're rather bad fits for the rest of modern GURPS skills and abilities because of that history.