Re: Player Paranoia and Character Surprise: How to GM
I think perhaps Kromm's assuming 200+CP characters, which he's previously stated is about minimum to be "action heroes". With 200 CP to spend, you're not going to be needing to save 1 or 2 here or there. There are 16 skills as a minimum in Kromm's list. 4CP in each would be 64CP in all, giving an average of Attribute+1, or a "professional minimum" level of 11 in each, even with entirely average attributes - and I'm sure Kromm would argue that "action heroes" should not have average attributes ;)
I go for lower-powered campaigns, myself... 30-75CP.
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"Kyle's games aren't remotely thespy... I'd say they're more high-minded hack."
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