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Old 01-12-2015, 09:19 AM   #27
Varyon
 
Join Date: Jun 2013
Default Re: GURPS Overhaul - Initiative, Revised

Quote:
Originally Posted by McAllister View Post
Would it be madness to combine this with AP from The Last Gasp?
Hardly - it's intended to be used with AP, and my original version actually had specific call-outs to Last Gasp.

Quote:
Originally Posted by McAllister View Post
Also, how does it work with AoA (Double)? Does it halve the IP cost of each attack, or gives you a second one for free? To put it another way, if I want to spend extra IP to get +1 to each attack in an AoA (Double), am I spending 10 or 20?
All Out Attack doesn't exist in and of itself anymore - instead, you can give up defense for a number of Ticks to get some extra IP. For AoA (Double), an Init 10 character with a 60 IP weapon could give up defenses for the next 3 Ticks for +30 IP, and burn all of those to drop the cost of attacking to 30 IP, doubling his attack rate.

Last edited by Varyon; 01-12-2015 at 09:23 AM.
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