Quote:
Originally Posted by Inky
Don't the Disads get Spirit, -10%, too? Or are they on all the time even if the ghost is somehow prevented from doing their thing?
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GURPS 4e handles limitations on disadvantages (apart from a few like Mitigator) oddly, with
Counter Advantages being recommended. So, I've mostly gotten out of the habit of applying limitations to disadvantages at all (not completely, but mostly).