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Old 09-11-2020, 10:01 AM   #33
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Questions about fencing and two-weapons skills

Quote:
Originally Posted by Axly Suregrip View Post
Thus I still stand by this summary:

MG rules state:
- both attack: Primary weapon strikes using AdjDX; MG strikes at AdjDX-4; MG parry -1 damage (only vs 1 handed melee attacks)
- primary weapon attack: Primary weapon strikes using AdjDX; MG parries -1 (only vs 1 handed melee attacks) <<< no reason to ever do this, since attacking with both is better. This is not a problem
- defend: Defends and MG parries -1 (only vs 1 handed melee attacks)

Two Weapons skill states:
- both attack: Primary weapon strikes using AdjDX; Secondary weapon strikes at AdjDX-4; No parry.
- primary weapon attack: Primary weapon strikes using AdjDX; Secondary weapon parries -2 (only vs melee attacks)
- defend: Defends and both weapons parry for a net -4 (only vs melee attacks)

Using MG with Two Weapons/Fencing skill:
- both attack: Primary weapon strikes using AdjDX; Secondary weapon (MG) strikes at AdjDX-4; MG parry -1 damage (only vs 1 handed melee attacks)
- primary weapon attack: Primary weapon strikes using AdjDX; Secondary weapon (MG) parries -2 (only vs melee attacks)
- defend: Defends and both weapons parry for a net -4 (only vs melee attacks)
Thanks for this summary.

I was thinking of things a bit differently when it comes to Defend and Parry.

Option 1: Defend. Attacker rolls five dice if the defender is a Fencer. No hits stopped unless secondary is M-G in which case one hit stopped.

Option 2: Parry. Attacker rolls four dice and four hits are stopped.

I read it this way because the parry with both weapons option is described as something the player can do "on any turn he attacks" and Defend is not an attack. If you're just using the two-weapons skill, then Defend only yields four dice to-hit and so is inferior to Parry.
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