Thread: New Monsters
View Single Post
Old 07-22-2018, 02:55 PM   #39
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: New Monsters

Steve Jackson Games is granted permission to use this in acknowledgement of my contribution.

Hunky Punk
Hunky Punks could be thought of as stone faeries (though both they and real faeries might be offended by that characterization) that sometimes adopt stone architecture, appearing like carved grotesques. No two are alike, and their forms vary widely, from humanoid to animal, but all are no larger than 1 hex. Spotting one requires 5d v IQ, but Detect Magic will reveal that they are magical. Build a Hunky Punk with ST 12, DX 8, and IQ 8, plus 6 extra points. Their MA is 8 (some can fly, but they fly at 8, too). Most Hunky Punks will know at least a few spells—often ones like Lock/Knock (which it can cast as a missile spell on its doors and windows of its adopted structure), Avert, Create Wall, Persuasiveness, Break Weapon, and Repair (which they will use to keep their structure in good condition). Good or evil, most are at least a little mischievous and enjoy a good prank (so long as it is at someone else’s expense). Their stony bodies stop 4 damage, and they are immune to fire and cold. Though they do not often do so, they can fight with their fists, dealing from 1d+1 to 2d-1 damage, depending upon how strong they are.
Shostak is offline   Reply With Quote