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Old 07-17-2018, 02:03 AM   #22
GlennDoren
 
Join Date: Dec 2017
Default Re: Another Approach to Spell/Talent Cost

I like this idea a lot. It doesn't set an arbitrary limit--it simply makes "legendary characters" more "expensive". And I like that it allows the system to leverage "talents" as a key differentiator between characters, as opposed to a few attributes. Yes, it will be important to ensure all talents have been properly tested for balance... but that would have been an issue even using the original system.
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