Dumbspeak
51 points
The more you talk, the dumber everyone who hears you gets. Everyone within 4 yards who can hear you speak and does so for a minute must roll a Quick Contest of Will with you or they get intrigued by what you are saying and begin listening. Unfortunately for them, what you are saying is such mind-numbing drivel that listening to you results in a continuous and cumulative Intelligence drain.
When a potential victim first enters the area and hears the intoxicating nonsense, he rolls a Quick Contest of Will with the speaker. On a failure, the victim actually listens to what you are saying and suffers a -1 penalty to his IQ for hearing it. To make matters worse, for every consecutive minute the victim listens to you prattle on, the penalty increases by -1. These penalties persist for a number of minutes equal to his margin of failure, as he mulls over your words, trying to make sense of their
utter stupidity.
Statistics: Affliction (Area Effect, 4 yds, +100%; Attribute Penalty, -1 IQ, +10%; Cumulative, +400%; Emanation, -20%; Hearing-Based, -20%; Malediction, +100%; Takes Extra Time, x60, 1 minute, -60%) [51].