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Old 03-30-2017, 09:04 AM   #7
Anders's Avatar
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

Originally Posted by whswhs View Post
We had a vigorous discussion of the illumination levels that went with different darkness penalties in connect with GURPS Powers: Enhanced Senses.
Is that code for "flame war"? :o)

Night Vision is an extremely useful advantage in Low-Tech settings, especially for those taking place indoors. I read somewhere that a single 60W light bulb gives about as much light as a hundred candles... so navigating inside by candle-light or even torch-light would realistically give rather severe penalties.
“He who knows only his own side of the case knows little of that. His reasons may be good, and no one may have been able to refute them. But if he is equally unable to refute the reasons on the opposite side, if he does not so much as know what they are, he has no ground for preferring either opinion... Nor is it enough that he should hear the opinions of adversaries from his own teachers, presented as they state them, and accompanied by what they offer as refutations. He must be able to hear them from persons who actually believe them...he must know them in their most plausible and persuasive form.”
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