Re: [Spaceships] Rules Hunt...
Canonically there are no such rules. It's pretty easy to houserule, though, and a few threads have looked at it.
Basically, for larger modules, a +1 SM system takes 3 system slots. For most systems, you can just use them as written for the larger ship after that. For armor, control rooms, and engines you need to make sure to think it through, and you probably shouldn't use oversized major batteries since they're already implemented as spinal batteries. And don't forget that oversized power points are bigger.
+1 SM systems don't have much going for them, since they're usually just the same as using three normal sized ones. It's -1 SM systems that are usually interesting, since they let you have more flexible design.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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