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Old 05-04-2015, 02:56 AM   #33
jeff_wilson
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Default Re: Building permanent magical traps with GURPS Magic

Quote:
Originally Posted by Grouchy Chris View Post
I think that's a rather strained interpretation of the rules. The rules for Link do not allow indefinite maintenance at zero cost for the linked spell when cast directly by a mage ("Linked spells may not benefit from cost reductions for high skill," p. 131). I think it's pretty clear this was done to prevent such things as permanent Fire Cloud spells
Enchanted spells don't benefit from cost reductions for high skills either, but they are absolutely, positively meant to be capable of permanence as the existence of the Power enchantment attests, and the large numbers of "always on" item descriptions attest.
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