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Old 08-03-2020, 11:04 AM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: GURPS Navigation (Land) and Terrain

Quote:
Originally Posted by M036462 View Post
I

So, should terrain have a penalty and if so, what magnitude for what terrain, or should navigation not be linked to the terrain type?
The use of Task Difficulty Modifiers is usually assumed for all Skills. What they should be is not a simple question. all I can say is pick your absolute worst terrain and make it a -10 (if you think it really is almost impossible) and then graduate your way up from that to less difficult environments in an orderly fashion.

Real World experience in traversing featureless wilderness without technological aids is probably in short supply around here. I know I have none. It's never played a big part in games where I GM'ed either. Players who have psyched themselves up to have their characters slay a dragon will just be annoyed by getting lost on their way to his lair.

What i'd do is make sure that some PC has a reasonable level of competence in the task and assume that in poorer terrain he works harder and takes longer.
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