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Old 04-12-2020, 04:25 PM   #25
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by Say, it isn't that bad! View Post
...I don't see a problem with adapting Action Points to a different purpose, though? Or maybe that part wasn't clear...
I had no idea you meant adapting them, no...

I think there's two reasons not to.

First, I don't actually see what they usefully represent for you. Donny Brook proposed counting rounds since you last took a situational awareness break as it were. That makes sense to me, your information goes 'stale' over time. But using 'points' implies you can burn or recover awareness at different rates depending on choices you make, and...well, can you? What would make you spend two points instead of one?

Second, you'd presumably be tossing basically everything in "The Last Gasp", since that is in fact a system about HT/FP-based physical stamina, and you're modeling something that is not that. So what's to adapt? Unless you just arbitrarily re-map the system to different attributes and claim that rules written for budgeting exertion work equally well for budgeting attention.
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