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Old 02-08-2011, 08:15 AM   #76
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: GURPS Powers: Divine Favor

Quote:
Originally Posted by b-dog View Post
I thhink you have started a dangerous trend now that you have tried to make clerics seem "realistic," now we will need some revisions on other spell casting classes like witches, druids and different types of wizards.
Druids, in particular, since they were a core class in most versions of AD&D/D&D.

It's just a question of dumping the spells and going more Powers, though, so a supplement fixing up the Druid would boil down to a long list of lovingly tailored Powers.

One minor problem would be whether it should be a D&D-shaped druid for Dungeon Fantasy, or a much more historically and mythologically authentic druid for use in serious historical fantasy. A bigger supplement could do both, but it doesn't seem that SJ Games operates that way.
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