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Old 07-02-2018, 03:30 PM   #4
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Powers/Super] Control Magic!

Quote:
Originally Posted by Jinumon View Post
Good idea.
Well he is Kromm :)

Quote:
Originally Posted by Jinumon View Post
I'm actually calling mine "Sorcery" but figured I'd pick something else in the forums as to avoid confusion.
Dont you hate it when you have a perfectly good homebrew system then something comes along that makes you have to rename it?

Quote:
Originally Posted by Jinumon View Post
Thanks for the feedback, Ref. I want to try to include some kind Time, FP/HP, material component, and difficulty gradient as well, but I'm glad to know the base concept isn't totally nonfunctional.

Jinumon
Well its just my untested opinion, but your welcome.
My main concern is buying off limitations, that is something you have to manage very carefully but I think those are ok, I would never allow it on a limited use type limitation for example.
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