"Feel the power of the Dark Side in your hands!" -- Sith & Wesson Company Slogan.
I've been fiddling around with the "Blaster and Laser Design" system for my space opera setting, and I believe I've come up with a decent array of blasters for PCs to get their hands on.
Code:
Beam Weapons (Pistol)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
11 Holdout Blaster 2d (5) burn sur 5 65/195 0.3/B 1 13(3) 2 -1 1 $480 3
11 Blaster Pistol 3d (5) burn sur 5 300/900 1.8/C 3 40(3) 4 -2 1 $2,500 3
11 Gatling Pistol 2d+2 (5) burn sur 5 200/600 2.2/2C 9 138(3) 4 -2 1 $4,800 2 [1]
11 Heavy Blaster Pistol 4d (5) burn sur 5 250/750 3.4/2C 3 33(3) 6 -2 1 $4,800 3
11 Blaster Machine Pistol 3d (5) burn sur 5 300/900 2.3/2C 10 80(3) 5 -2 1 $5,200 3 [1]
Beam Weapons (Rifle)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
11 Light Blaster PDW 4d (5) burn sur 10+1 500/1,500 4/2C 10 33(3) 4† -3 1 $12,000 3 [1]
11 Blaster Carbine 5d (5) burn sur 10+3 800/2,400 7.8/4C 9#/10 34(3) 6† -4 1 $24,200 2 [1, 2]
11 Hunting Blaster Rifle 5d (5) burn sur 10+3 1,200/3,600 8.5/C 1 5(3) 6† -4 1 $17,000 3 [1, 2]
11 Blaster Rifle 6d (5) burn sur 10+3 1,200/3,600 15/D 9#/10 50(5) 9† -6 1 $40,000 2 [1, 2]
11 Sniper Blaster Rifle 7d (5) burn sur 10+4 3,100/9,300 21/2C 3 6(3) 10B† -7 1 $40,000 1 [1, 3]
11 Light Repeating Blaster 7d (5) burn sur 10+3 1,600/4,800 16/2Dp 10 62(5) 9† -6 1 $64,000 1 [1, 2, 4]
11 Light Anti-Material Blaster Rifle 5d×2 (5) burn sur 10+4 3,200/9,600 37/Dp 1 18(5) 13B† -9 1 $76,000 1 [1, 3]
11 Anti-Material Blaster Rifle 6d×2 (5) burn sur 10+4 6,400/19,200 66/Dp 1 10(5) 18B† -10 1 $136K 1 [1, 3]
Beam Weapons (Squad Support Weapon)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
11 Light Repeating Blaster 7d (5) burn sur 10+3 1,600/4,800 16/2Dp 10 62(5) 9† -6 1 $64,000 1 [1, 2, 4]
11 Gatling Blaster 8d (5) burn sur 15 600/1,800 19/Ep 10! 210(5) 10† -7 1 $76,000 1 [1, 4]
Beam Weapons (Wrist Gun)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
11 Wrist Blaster 3d (5) burn sur 3 90/270 0.6/2B 1 8(3) 3 -1 1 $1,000 3
Gunner (Beams)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
11 Heavy Repeating Blaster 6d×2 (5) burn sur 15 4,600/13,800 128/Fp 20! 625(5) 27M -10 1 $512K 1
11 Light Blaster Cannon 6d×5 (5) burn sur 15 29,000/87,000 1,000 1 ‒ ‒ ‒ 1 $4M 1
Notes:
[1] HUD Link (Sees distance to target;
Ultra-Tech, p. 149)
[2] Compact Targeting Scope (gives +3 to Acc, Hyperspectral Vision, and 8× magnification; Acc bonus, weight, and cost already factored on stat line;
Ultra-Tech, p.* 149)
[3] Enhanced Targeting Scope (gives +4 to Acc, Hyperspectral Vision with Tunnel Vision, and 16× magnification; Acc bonus, weight, and cost already factored on stat line;
Ultra-Tech, p.* 149)
[4] Designed to use superscience power cells, which multiplies Shots by 5.
A few design notes:
The Heavy Blaster Pistol was built with a Small rather than Medium Focal Array, as the intent was to have more damage at a closer range than the standard Blaster Pistol.
Wrist Blaster was built as a "Beamer"; I haven't yet factored in the cost or weight of the wrist/forearm mounting. It and the Holdout Blaster are built with a Very Small Focal Array.
The two new specialties for Beam Weapons are defined as such:
Squad Support Weapon: Any beam weapon capable of automatic fire designed to be fired "from the hip" or from a bipod/tripod rather than from a standard rifle position, usually used in a manner akin to Guns (Light Machine Gun).
Wrist Gun: Any beam weapon designed to be fired while strapped to the wrist or forearm.
To be honest, I'm not sure what role the Light Blaster Cannon would play; the Heavy Repeating Blaster is the HMG of the blasters.
So, thoughts? Things I might have missed?