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Old 07-11-2015, 04:19 AM   #1
Phantasm
 
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Default [Pyramid #3/37] The Sith & Wesson Family of Blasters

"Feel the power of the Dark Side in your hands!" -- Sith & Wesson Company Slogan.


I've been fiddling around with the "Blaster and Laser Design" system for my space opera setting, and I believe I've come up with a decent array of blasters for PCs to get their hands on.

Code:
Beam Weapons (Pistol)
TL   Weapon                   Damage            Acc   Range     Weight   RoF  Shots   ST   Bulk   Rcl   Cost     LC   Notes
11   Holdout Blaster          2d (5) burn sur   5     65/195    0.3/B    1    13(3)   2   -1      1     $480     3
11   Blaster Pistol           3d (5) burn sur   5     300/900   1.8/C    3    40(3)   4   -2      1     $2,500   3
11   Gatling Pistol           2d+2 (5) burn sur 5     200/600   2.2/2C   9    138(3)  4   -2      1     $4,800   2    [1]
11   Heavy Blaster Pistol     4d (5) burn sur   5     250/750   3.4/2C   3    33(3)   6   -2      1     $4,800   3
11   Blaster Machine Pistol   3d (5) burn sur   5     300/900   2.3/2C   10   80(3)   5   -2      1     $5,200   3    [1]

Beam Weapons (Rifle)
TL   Weapon                             Damage              Acc     Range          Weight   RoF   Shots   ST     Bulk   Rcl   Cost      LC   Notes
11   Light Blaster PDW                  4d (5) burn sur     10+1    500/1,500      4/2C     10    33(3)   4†     -3     1     $12,000   3    [1]
11   Blaster Carbine                    5d (5) burn sur     10+3    800/2,400      7.8/4C   9#/10 34(3)   6†     -4     1     $24,200   2    [1, 2]
11   Hunting Blaster Rifle              5d (5) burn sur     10+3    1,200/3,600    8.5/C    1     5(3)    6†     -4     1     $17,000   3    [1, 2]
11   Blaster Rifle                      6d (5) burn sur     10+3    1,200/3,600    15/D     9#/10 50(5)   9†     -6     1     $40,000   2    [1, 2]
11   Sniper Blaster Rifle               7d (5) burn sur     10+4    3,100/9,300    21/2C    3     6(3)    10B†   -7     1     $40,000   1    [1, 3]
11   Light Repeating Blaster            7d (5) burn sur     10+3    1,600/4,800    16/2Dp   10    62(5)   9†     -6     1     $64,000   1    [1, 2, 4]
11   Light Anti-Material Blaster Rifle	5d×2 (5) burn sur   10+4    3,200/9,600    37/Dp    1     18(5)   13B†   -9     1     $76,000	1    [1, 3]
11   Anti-Material Blaster Rifle        6d×2 (5) burn sur   10+4    6,400/19,200   66/Dp    1     10(5)   18B†   -10    1     $136K     1    [1, 3]

Beam Weapons (Squad Support Weapon)
TL   Weapon                    Damage            Acc   Range         Weight   RoF   Shots     ST    Bulk   Rcl   Cost      LC   Notes
11   Light Repeating Blaster   7d (5) burn sur   10+3  1,600/4,800   16/2Dp   10    62(5)     9†    -6     1     $64,000   1    [1, 2, 4]
11   Gatling Blaster           8d (5) burn sur   15    600/1,800     19/Ep    10!   210(5)    10†   -7     1     $76,000   1    [1, 4]

Beam Weapons (Wrist Gun)
TL   Weapon          Damage            Acc   Range    Weight   RoF   Shots   ST   Bulk   Rcl   Cost     LC
11   Wrist Blaster   3d (5) burn sur   3     90/270   0.6/2B   1     8(3)    3    -1     1     $1,000   3

Gunner (Beams)
TL   Weapon                    Damage              Acc   Range           Weight   RoF   Shots    ST    Bulk   Rcl   Cost    LC
11   Heavy Repeating Blaster   6d×2 (5) burn sur   15    4,600/13,800    128/Fp   20!   625(5)   27M   -10    1     $512K   1
11   Light Blaster Cannon      6d×5 (5) burn sur   15    29,000/87,000   1,000    1     ‒        ‒     ‒      1     $4M     1
Notes:
[1] HUD Link (Sees distance to target; Ultra-Tech, p. 149)
[2] Compact Targeting Scope (gives +3 to Acc, Hyperspectral Vision, and 8× magnification; Acc bonus, weight, and cost already factored on stat line; Ultra-Tech, p.* 149)
[3] Enhanced Targeting Scope (gives +4 to Acc, Hyperspectral Vision with Tunnel Vision, and 16× magnification; Acc bonus, weight, and cost already factored on stat line; Ultra-Tech, p.* 149)
[4] Designed to use superscience power cells, which multiplies Shots by 5.

A few design notes:

The Heavy Blaster Pistol was built with a Small rather than Medium Focal Array, as the intent was to have more damage at a closer range than the standard Blaster Pistol.
Wrist Blaster was built as a "Beamer"; I haven't yet factored in the cost or weight of the wrist/forearm mounting. It and the Holdout Blaster are built with a Very Small Focal Array.

The two new specialties for Beam Weapons are defined as such:

Squad Support Weapon: Any beam weapon capable of automatic fire designed to be fired "from the hip" or from a bipod/tripod rather than from a standard rifle position, usually used in a manner akin to Guns (Light Machine Gun).

Wrist Gun: Any beam weapon designed to be fired while strapped to the wrist or forearm.



To be honest, I'm not sure what role the Light Blaster Cannon would play; the Heavy Repeating Blaster is the HMG of the blasters.

So, thoughts? Things I might have missed?
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Last edited by Phantasm; 11-22-2020 at 05:30 PM.
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