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Old 07-08-2019, 07:10 PM   #4230
YankeeGamer
 
Join Date: Dec 2017
Default Re: New Reality Seeds

Quote:
Originally Posted by Astromancer View Post
Try this one...

Merlin-6

Most Merlin worlds are parallels were magic either returns or shows up in the Modern Industrial period. However, Merlin-6 has magic show up in England in 1581 when John Dee attempted a ritual he found in a book that claimed to be written by Apollonius of Tyana. At first only the valley of the Thames from Kimble to Gravesend was at normal manna, but it spread.

The local year is 1735 on the Q5 world. The normal manna area extends from Marrakesh North to Tromsø, and from Reykjavík east to Arkhangelsk.

The rest of the world is Low/No manna with no manna being more common.

Magical knowledge is growing slowly, but some non-Cabal wizards from other parallels seem to have found the place.They are letting out a few lower power spells in order to build up their reputations and get money and followers.

The scholars of Europe seem to be focused on dealing with magic scientifically. They certainly snap up any new spells going, But they analyse any spell they get, they're beginning to be able to invent new spells. They aren't good at it yet, but they are beginning.

Basically, an age of Reason Swasher with Magic returning.
This could be interesting, Beware of side effects. Magic items can't be used where there is no mana, but over time, mages will be able to do things like forge better steel, build more precise instruments, and the like. The magic is done; the resulting materials are non-magical, but spells were used to work them. Over time, that's a big advantage--huge advantage.

NOTE: This barely conforms to the Merlin designation, but I'd say it does.
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