Quote:
Originally Posted by Ulzgoroth
"Lost sleep should be a big factor for FP loss in any adventure. If you allow your characters a full night of sleep during a mission, it is a vacation, not an adventure. Instead, they should sleep a maximum of six hours a night, meaning that they start suffering from major problems after a week."
That's pretty straightforward about this being a broad imperative, not a suggestion for how things could be to make FP more relevant.
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I read it just as an example of adventure: a military mission. And for a military mission, 6 hours a night is a high average.
I lived worse during my military service, and it was just training.