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Old 01-14-2018, 08:35 AM   #731
LECHUCK81
 
Join Date: Jan 2018
Default Munchkin Solo Rules for loners

Hi, Im Mariano and ive been developing a new set of rules for playing Munchkin in solo rounds just for fun. I speak spanish so i made then in my language and translated them as good as i can. If someone is interested on them or have any suggestions, they are more than welcome.

REQUIRED MUNCHKIN GAME AND A D6 DICE.

MUNCHKIN LONER: KILL THE MONSTERS, STEAL THE TREASURE AND TICK YOUR FRIENDS.


1. To win the game you have to reach level 20 before finishing any of the two main decks (Dungeons or Treasures).

2. At the start of the game, draw 4 cards. Discard all curses, traps, errant monsters, or any other "bad" card for your initial hand. But attention! Do not replace discards. What you have in your hand you can play at the moment. You can only use classes, races, equipment and up to 2 items for your backpack (at your choice). This will be what is at stake. Before each door you can change what is in the backpack but to change equipment you must discard the one you are wearing.
Before removing a door card there is a preliminary phase of equipment assembly that allows you to re-equip yourself for the fight.

3. If you defeat a monster steal the indicated treasures and gain levels. (as usual)

4. In case you have to ask for Help, roll a D6 and add the result to your level. If you also do not overcome the monster, the Wrong Roll indicated by the card is applied. In case of winning the match thanks to the die the level or the Treasure or both OR NOTHING is added.! (throw a D6 to see what luck you have 2 to 3 treasure, 4 to 5 level and 6 both ... IF IT IS 1 WAS ALL A DREAM, YOU DO NOT GET ANYTHING FROM THE COMBAT!)

5. If you want to run away you can achieve it with a 4, 5 or 6 on the D6 roll.

6. In case of encountering a Wandering Monster, take the monster that is lower in the discard pile, this monster joins the Wandering in the battle. Against a Wandering Monster (and company) you can not ask for help.

7. There are cards that allow you to steal objects, levels, etc ... to other players. If what you get is in the discard pile, you recover it and it passes to your hand, in the case of stealing levels, you add them directly.
CLARIFICATIONS: BOTH LEVEL UP OR STOLEN LEVEL CARD DEPENDS ON ROLLING THE DICE ONLY! (IF U GET 5 OR 6 APPLY THE EFFECT, IF NOT TOUGH LUCK AND DISCARD THE CARD).
YOU HAVE TO DEFEAT A MONSTER TO WIN THE LAST LEVEL OF THE GAME.

8. In case of doubt about the rules ... do not deceive yourself, you are alone, nobody looks at you, nobody judges you ... applies coherence and enjoys the game. Think that if you cheat yourself you are not playing anything anymore, you are doing the BLEH directly.

MODIFIED PHASES
1.- ASSEMBLY AND STRATEGY: CLASS, RACE, EQUIPMENT AND ITEMS TO BE USED IN THE BACKPACK (MAXIMUM 2)
2.- KILL THE MONSTER: AS IN NORMAL MUNCHKIN WITH THE RULES ADAPTED TO 1 PLAYER.
3.- STEAL THE TREASURE.
4.- DISCHARGE. (MAXIMUM 4 LETTERS IN HAND)

ADDITIONAL RULES FOR HIGHER DIFFICULTY (RUSSIAN ROULETTE)
1.- EVERY 5 TURNS ENTERS THE RUSSIAN ROUTE PHASE.
2.- USE D6 DICE TO KNOW HOW THE DESTINY WILL AFFECT YOUR GAME.
3.- IF YOU GET 6 (YOU WIN AN ADDITIONAL ITEM OF THE TREASURE OR THE DISCHARGE PILE) 4 or 5 (A LVL IS LOST) 2 or 3 (AN EQUIPPED ITEM IS LOST) 1 (NOTHING HAPPENS)
4.- DISCHARGE. (MAXIMUM 4 CARDS IN HAND)

Last edited by LECHUCK81; 01-14-2018 at 09:49 AM. Reason: upgrade
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