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Old 03-06-2018, 10:14 AM   #11
offsides
 
Join Date: Jun 2008
Location: Cheltenham, PA
Default Re: Alternative infantry Units

Quote:
Originally Posted by Macunaima View Post
My thoughts exactly on A2 AP weapons. They represent either very high ROF, low caliber weapons or weapons with really excellent (and expensive) targeting tech.
I think for simplicity purposes, it's better to stick with A1 as the max for AP. Realistically, anything heavy enough to do A2 AP would probably do A1 against armor, and that's not an existing mechanic. Yes, it could be added as a new rule (either A2 AP/A1 everyone, or A1 (doubled against INF)), but that makes things more complicated than it's worth. Besides, it's probably cheaper to just bring in 2 INF (not to mention better for defense) than to have 1 A2 (AP) specialist INF unit...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division

Last edited by offsides; 03-06-2018 at 10:16 AM. Reason: Submit too soon
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