Quote:
Originally Posted by safisher
I see this come up a lot, but Edge Protection is a spectacularly bad rule. It's too complex and it punishes well known armor-piercing weapons like axes and polearms. You want to speed play and change as little about the game as possible. EP changes all kinds of assumptions about what DR is -- and in GURPS, DR protects from injury.
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Unless you're fighting well braced blocks of wood, axes are horrible metal weapons. You poke holes in armor not cleave in twain.
If the weapon looks too similar to a tool it's probably not optimal as a weapon.
The only way a realistic human will penetrate properly made plate armor with hand weapons in bob-and-weave combat is via chinks or swung impalers.
Polearms were mostly against cavalry if I remember correctly.
Good plate armor cost as much as a nice car or even small house. Local battles shouldn't be crawling with such rich nigh impervious mooks.