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Old 07-12-2016, 10:58 AM   #12
Varyon
 
Join Date: Jun 2013
Default Re: Swords and plate

It's probably going to be a while, but I have in the works an alternative armor and wounding system for GURPS that is meant to be more realistic, although there will certainly be cinematic switches that will allow for an orc to cut through plate with a notched axe, if that's what is desired. One reason it's going to be a while is because I need to actually design it to be gameable, which things like calculating pressure of impact (to determine if it exceeds yield strength), figuring out how Cutting works (briefly, you start with a high pressure up against the yield strength, and if you make it through you see pressure drop as more of the weapon comes into contact with the armor and character, and now you're looking at exceeding sheer rather than yield strength), and making a good scale for how depth of penetration (of impactor if it breaks through, of the crushing injury if it doesn't) influences injury don't lend themselves readily to.
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