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Old 06-30-2020, 01:10 PM   #2
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Re: [Supers] Infamous: Second Son powers

Next up,

Neon

Conduit Toughness
Damage Resistance 50 (Force Field, +20%; Ablative, -80%) [100]
Regeneration (Extreme, +150; Limited: Damage Resistance Only, -40%) [90]

Light Speed
Enhanced Move (Ground) 3 (Cosmic: Instantaneous Acceleration, +50%; Cosmic: Complete Maneuverability, +50%; Cosmic: No Handling Rolls, +50%; Nuisance Effect (neon trail), -5%) [147]
Clinging (Attraction, +25%; Accessibility (only while running), -30%) [21]
Fit, Very [15]

Neon Thrusters
Flight (Gliding, -50%; Temporary Disadvantage: No Fine Manipulators, -30%) [8]

Photon Jump
Super Jump 2 [20]

Laser Insight
Altered Time Rate 1 (Accessibility (only for Aim maneuvers), -80%) [20]

Neon Beam
Innate Attack (burn) 3 (Increased Range (1/2D) 3, +15%; Increased Range (LOS), +40%) [24]

Phosphor Beam
Innate Attack (burn) 10 (Takes Extra Time 1, -10%; Increased Range (1/2D) 3, +15%; Increased Range (LOS), +40%) [73]

Stasis Bubble
Binding 20 (Engulfing, +60%; Unbreakable, +40%; Area Effect 1, +50%, Reduced Range 2, -20%) [92]

Radiant Sweep
Innate Attack (burn) 20 (Limited Use (4/day), -20%; Area Effect 4, +200%; Emanation, -20%; Selective Area, +20%) [280]

Neon Blade
Innate Attack (cut) 2 (Melee Attack (Reach 1,2), -20%; Cannot Parry, -5%; Uses Broadsword skill, -5%) [10]
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