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Old 06-21-2020, 05:57 AM   #5
Andreas
 
Join Date: Mar 2014
Default Re: Alternative attributes, Supers and other stuff

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Originally Posted by Malfi View Post
So I was thinking how attributes could be used in a 400+ or even 1600+ supers campaign. I am mostly talking about strength, how would you price strength?
I would guess 5 points is the minimum since there are ways to make it dealing damage more effective like power blow and claws and stuff and at this point it becomes better than innate attack. No?
Would you allow super strength and damage reduction? Since we have cheaper striking/lifting strength and hp I could see these getting out of hand.
Even at 10 points for strenght, super-strength enhancement makes strenght much better than innate attack at high point totals.

I think the main consideration here is if you want linear or exponential scaling of damage and defenses with cp spent. If you go for linear, remove super-strength, remove IT(DR), and probably lower the cost of ST.

If you go for exponential, mabye add a limitation to ST, can't use super-strength -50%, to make it less expensive for people who don't take advantage of super-strength.

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In general what do you think should be good limits to power talents and godlike extra effort?
I'm not sure of power talents need any limits. For goodlike extra effort I would probably just not use it at all (and perhaps limit normal extra effort for powers as well). It makes having more FP and faster FP recovery extremely powerful, and you could get stronger abilities which only be used some of the time in other ways as well (limited use, cost FP etc.).

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Also there is a suggestion in Basic that super heroic types are expected to improve quickly, though this actually isn't the case for most comics, there is a short of genre where "Supers" keep increasing in power in a way where 2-3 cp per session may seem too few. What would be a good "improve quickly" scheme for awarding cp's? There was a short of suggestion from psionic campaigns I think, but maybe sth else?
Other than the obvious alternative of just giving more than 3 cp, there is also the option of letting improvements mainly come from in-game reasons. For example if you attach a cybernetic arm, then your point total just increases, and if you switch minds with a wealthy person, then you have access to all that wealth (at least as long as it isn't discovered).
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