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Old 06-21-2020, 05:55 AM   #4
Malfi
 
Join Date: Sep 2016
Default Re: Alternative attributes, Supers and other stuff

Quote:
Originally Posted by NineDaysDead View Post
Firstly if you don't already have it, get Alternate Attributes



I'd use "Knowing Your Own Strength" from Pyramid 83

This means lift increases 10-fold every +10 to ST. So ST 30 has a Extra-Heavy Encumbrance of 10 tons and ST 40 has a Extra-Heavy Encumbrance of 100 tons, ST 50, 1,000 tons etc.

Looking at Alternate Attributes I'd set the cost of ST at between 5 to 2 points per level.

Alternate Attributes discusses this. The cost change depends on what rules you are going to use.

What type of game are you going for? Cosmic or Street level?

My second paragraph refers to changes for super suggested in Alternate Attributes. Maybe I should have made this clearer, but I think I deleted the reference when I edited my post.
I think Knowing your own strength could be usable, though it has the issue that lifting eventually overcomes striking strength stretching belivability and it doesn't fit very well with chi skills such as powerblow.
Type of game I guess begin from more powerful than the average human to world shaking. The scaling could mirror xian xia, litrpg or many shonen anime with supernatural aspects, hopefully with less sillyness.
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