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Old 04-15-2020, 03:17 AM   #44
kirbwarrior's Avatar
Join Date: Jun 2010
Location: Dreamland
Default Re: Fixing round length in GURPS

Originally Posted by Tomsdad View Post
But the play style I'm trying to avoid is the one where players spend a long time when it's their turn to intricately plot (often involving a lengthy OOC conversation amongst themselves) out what they will do often from a top down position of situational knowledge in what supposed to be a second by second chaotic combat in often chaotic and unknown situations.

Other then my sense of desired verisimilitude, there's also a practical concern (for me anyway). Combat resolution takes time even at the best of times, anything I can do to reduce extra time being taken is (again for me) a good thing.
I absolutely agree. I'm glad my players like to throw out answers to each other, even if they aren't good answers ;) As for the players who want to play chess, remind them that both ETS exists and that everyone will frown really hard for someone taking it
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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