Quote:
Originally Posted by tbone
You mean like Dutch wooden shoes? I suppose the base effect would be the same as heavy boots: +1 damage (and some effective DR).
In more of a DF setting, I'd note that they're very vulnerable to dire termites. (Any termites, actually.) And the wearer takes -1 Move; solid wood means you just lumber around. On the plus side, the shoes are signature wear for practitioners of Hague Ki Do, and confer +1 on windmill kicks.
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And the medieval kind with a hinged wooden sole held on by straps and ties ("pattens") just turn soft, one-layer medieval shoes into something more like modern shoes. They keep your feet out of the mud and **** and off any sharp stones or broken pots. A friend has gone jogging in his. So the usual rules for heavy boots should be a good place to start.