Quote:
Originally Posted by Kaslak
I am aware of the Gaming Ballistic article and considering to use that variant. However, while I like the additional cost to maintain movement, and the free anti-step deceleration, I am not sure if it goes too much on the "Ferret on Crack" side of the game type spectrum.
If I understand correctly the rules for the simplified acceleration based cost (with no Move/limit, and 1 AP / (20% move) cost):
- There is no minimum free acceleration. That means that moving from 0 to max Move in 5 seconds or 1 second has the same total cost.
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It seems like if you can get a free step you should be able to get a step's worth of free acceleration each turn, not sure if that aligns with the text though.
I never liked anything being free, I'd rather everything get a cost and if people can't maintain their cadence we just give them better AP regeneration to handle it.