Quote:
Originally Posted by zuljita
Say you bought a really nice weapon, took weapon bond and signature gear on it, all that sort of thing. Then you come into a large chunk of cash. If you want to pay the town wizard to enchant it, is that kosher? If yes, does it take a significant amount of time? (I know GURPS rules for enchanting take time, but DFRPG takes different assumptions on many such things). If I'm willing to leave my favorite sword in town for a dungeon crawl while Enchanters-R-Us gives it penetrating, will it break things to let me do it?
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My rule from my (pre-
Dungeon Fantasy) DF game is that since a town "turn" is one week, enchantments, training, special orders, and the like take one week per expense (for armor and similar this is per piece) per enchanting circle/guildhall/merchant/craftsman available in town (usually either one or none of each).