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Old 09-05-2017, 03:09 PM   #4
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: GenCon Demo Scenario

Quote:
Originally Posted by HunterS View Post
We found that limiting the combat helped move it along faster, especially in a demo environment. We explained that the full game gave more options, and sometimes gave examples.
Yeah, I didn't mean my comment as a jibe - it was done purposefully as Hunter said, so that the "surprises" that exist relative to That Other Game were on full display:

[1] Yes, with high skill, you never miss. Rolls cluster to 10, and all the PCs had skills of 16+
[2] Oh, crap! Those Zombies can DODGE?
[3] They take a few hits to go down. Unless you're That Guy with 4d+something damage
[4] Oh, *I* can defend too? More than once if I have a weapon AND a shield? And unlimited dodges? Huh. Cool.
[5] I have to choose between move and step-and-attack? OK.

That led to just the right questions.

[1] Why bother with all that extra skill? --> Deceptive Attack, Hit Locations, Rapid Strike.
[2] They dodge? Hah! --> Deceptive Attack, Feint
[3] A few hits? --> Hit Location, Rapid Strike, All-Out Attack (Double)
[4] Actually, this stood on its own
[5] Can't I move AND attack --> Move and Attack; Heroic Charge

So one thing led to another pretty well, and the first demo was basically tactical movement and "don't get dogpiled" plus a lesson on active defense rolls.

It was VERY effective.
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