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Old 07-20-2018, 03:40 AM   #42
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Ignoring engagement rules - free attacks.

Quote:
Originally Posted by Skarg View Post
Well Avert only requires two hexes increased distance, so it'd be a trick to get 10+ that way, but Word of Command: Flee, or:

* a mob of suicidal fanatics or whatever mindset might require them to all jump past someone

* a mob of terrified people, especially if the person being jumped past is standing around a corner so they don't realize what is happening, of the place they are is about to fall into a pit of lava.

* a stampeding crowd

It may never come up, but if it does?
Hi Skarg,
-- If they choose to do so, then they would be chopped down. (It is possible to play people suicidally dumb with the current rules.)

-- They race around the corner, become engaged and stop. Exactly like the normal rules. If they decide that they would rather keep moving, then they can do so, but would give up a free attack.

-- They come into an enemies's reach and become engaged and stop. Exactly like the normal rules. If they want to keep moving & give up free attacks, then they can.

As I've said, I've played for years and it is not a problem.

Warm regards, Rick.
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