Quote:
Originally Posted by scc
[...] I recently got to wondering what a company would need to change in the GURPS rules if they licensed them to make a video game, as has been done to D&D so many times over the years.
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There has never been made a RPG game that follows the D&D rules exactly. There are always lots of changes. The most important being real-time. You can not have the same rules if going for real-time.
Most D&D games use some of the core mechanics and then a specific D&D setting.
So a GURPS game could go for the same main attributes and focus on skill, advantages and point-buy instead of levels. But would have to change A LOT for it to work AND be fun. (that last part is pretty important).
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If you wanted to keep the rules as much as possible, it would have to be a turn-based game. focused on tactical movement and what parts of the target you want to hit, which a % of chance to hit... but would have the very important difference from for instance Fallout, that the target has an active defense... which I think would frustrate many players.