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Old 02-13-2014, 08:29 AM   #28
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: A character type for a Star Trek game

Quote:
Originally Posted by martin_rook View Post
But what about the skills from his old life? Some may carry over, like hand-to-hand combat skills, but while the others aren't likely to matter, you never know in Star Trek when you might need to drive an automobile, use a firearm, or reprogram an ancient 20th Century computer. Maybe just something like Wild Talent limited to skills he would have already known?
You could handle that with an Advantage that allows ad hoc buying of skills from a limited and largely useless skill set, and then a small pool of unspent CP reserved for that.

Given that TL8 skills are indeed largely useless in a Trek TL campaign, the Advantage can probably just be a 1 CP Perk.

Or just spend 1 or 2 CP on Dabbler. 2 CP buys you sixteen TL8 skills. If the character is high IQ and above-average DX, that should be plenty. If the 16 Dabbled Skills are not assigned during character creation, but can be assigned on an ad hoc basis during play, then that's agani an Advantage, but in this particula case I think we're - again - looking at a 1 CP Perk. Especially if the Perk only allows 1/8 CP assignments and never doubles or quadruples.
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