Quote:
Originally Posted by weevis
Perfect. I did not know that one either. Looks like if I can find enough GURPS rules to back up what I'm trying to do, at some point it might even stop being homebrew.
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For sure. To follow up, if you end up using the Pyramid article I mentioned as-is, I would also suggest using the advice on spending points from the "Player Guidance" section of Impulse Buys (mentioned above).
To explain: By default, the Pyramid article only says you have to "narrate" how the changes you made are justified. However, if your goal is to actually play through the action/retcon as you suggest in the OP, "Impulse Buys" suggests that if the purchased change is not a
certain advantage but is only a
chance at one, then you should discount all point expenditures by one (to a minimum of one point spent).
Short version: if you want to actually roleplay through the retcons and see how it goes, rather than just having them narrate it and letting it be a sure thing, then I suggest giving them a discount of one point off whatever Angle they spend for it.
It's hardly official, but I think it makes sense for what you seem to want to accomplish.