Re: Pickpocketing through powers
Thanks!
I ended up doing the following:
Affliction (Warp) (1) (Based on Pickpocket; Accessibility (Cannot be performed on held item) (+2); Advantage (Warp) (+50); Malediction (Receives -1/yd range); No Signature; Psionic; Reduced Range (x1/2); Resistible (Per) (Per)) [65]
Basically, it's a resisted roll -- Pickpocket versus Perception. I'm pretty sure the player won't abuse it too much. I cut the Warp advantage in half, because it's not really teleporting the person, it's teleporting an object a person has.
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