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Old 05-09-2012, 08:15 PM   #18
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: Making a static trap as a Power

Quote:
Originally Posted by Grunker View Post
Well, as I said, the traps need to trigger once and then disappear :)

Maybe at higher levels they could stay. But for the basic, first level I need to make the ability to lay an effect filling one hex that triggers when someone moves into the hex to deliver the attack, and then disappears.
I thought we provided an answer to that part of it? Delay (Trigger) +50% makes it a trap that goes of when someone gets close enough. There isn't an explicit 1-hex Area Effect enhancement, but extrapolating from the existing Area Effect levels gives a value of about +15%. Without further enhancement, by default the trap will trigger once and disappear. If the trap will also disappear if not triggered within a time limit, the value of Delay will go down a bit. This is probably just a Nuisance Effect if it lasts for hours, to maybe -10% or -20% if it lasts minutes or seconds.

Last edited by vierasmarius; 05-09-2012 at 08:19 PM.
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