Quote:
Originally Posted by vierasmarius
Hrm, that is disappointing. If I were you, I'd just go with the Rapid Fire enhancement. As long as you keep it to modest levels (a max of ~7 "shots") it should be relatively balanced.
|
Well, as I said, the traps need to trigger once and then disappear :)
Maybe at higher levels they could stay. But for the basic, first level I need to make the ability to lay an effect filling one hex that triggers when someone moves into the hex to deliver the attack, and then disappears.