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Old 05-09-2012, 07:55 PM   #17
Grunker
 
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Join Date: Sep 2007
Location: Copenhagen, Denmark
Default Re: Making a static trap as a Power

Quote:
Originally Posted by vierasmarius View Post
Hrm, that is disappointing. If I were you, I'd just go with the Rapid Fire enhancement. As long as you keep it to modest levels (a max of ~7 "shots") it should be relatively balanced.
Well, as I said, the traps need to trigger once and then disappear :)

Maybe at higher levels they could stay. But for the basic, first level I need to make the ability to lay an effect filling one hex that triggers when someone moves into the hex to deliver the attack, and then disappears.
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