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Old 05-06-2012, 11:08 AM   #30
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Making a new limitation for Damage Resistance

Quote:
Originally Posted by Grunker View Post
I ended up going with a new limitation. For curious folk, this is where I ended up:

http://dl.dropbox.com/u/3613210/New%...onjured%29.pdf
Isn't that just "Costs Fatigue" with an extra duration added in? You have it require a concentrate rather than a ready to activate, and instead of a minute as default you give an extra -20% for a minute.

The only added drawback is that you would have to reactivate rather than maintain.
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