Thread: GURPS Eberron
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Old 04-17-2012, 09:54 PM   #21
badmudderfugger
 
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Join Date: Mar 2005
Location: Calgary, AB
Default Re: GURPS Eberron

And last one for tonight, the Zombie Hulks. These things are giant, bloated corpses that have been feeding on their own necrotic flesh for the last six decades; pulling their bloody organs from open wounds in their guts and stuffing them into their gaping mouths.

Oh, and they smell bad...really bad.

Zombie Hulk
Bloated Undead Horror

ST 18 HP 18 Basic Lift 65 Ground Move 4
DX 9 Will 10 Damage 1d+2/3d Water Move 0
IQ 4 Per 10 Basic Speed 4
HT 12 FP 12 Basic Move 4

Offense:
Punch: Attack 13, Reach C, Damage: Thrust 1d6+2 cr
Maul: Attack 13, Parry 9 (cannot attack and parry in same round), Reach 1,2 (takes Ready maneuver to change grip), Damage: Swing 3d6+4
Bite: Attack 13, Reach C, Damage: Thrust 1d6+1 cr
Overpowering Stench: All within 3 hexes must make HT roll of be Nauseated (-2 to attributes and skill checks, -1 to active defenses). Roll HT each round to recover.

Defense:
Dodge 7, Parry 9

Advantages
Blunt Claws, Overpowering Stench (Area Affliction), Rotting Undead Traits, Single Minded, SM + 1, Unfazeable (exempt from Fright Checks and unaffected by reaction modifiers).

Disadvantages
Rotting Undead Traits

Skills
Brawling 13, Two-Handed Axe/Mace 13, Wrestling 13
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Last edited by badmudderfugger; 04-17-2012 at 10:29 PM.
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