Quote:
Originally Posted by Chris Rice
Assuming I'd done that to my players as GM, and they'd been so attached to their gear, I'd have offered them a chance between life without their gear, and the (almost) certainty of death if they go back for it. Then they have a clear and simple choice and shouldn't complain about the outcome.
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I understand your point of view, but both as a player and as a GM, I consider it bad form to unrecoverably deprive characters of hard-earned, rare items, if it's not somehow the characters' own fault. Otherwise, it's basically a diabolus ex machina.