Quote:
Originally Posted by Agemegos
May I ask whether there is a particular reason that you would prefer a software based on GURPS Traveller First In over one based on GURPS Space 4th edition? They are basically similar, and the GURPS Space one is more refined.
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Not answering for the original poster, but for myself; by itself, GURPS SPACE doesn't really do it for me. While coding GURPS SPACE for myself in VB.NET, I grew dissatisfied with the stellar generation aspect of the rules. I found Jon's website with a more recent stellar generation procedure, and used that instead. The problem for me was that I couldn't attack the process from the designation route where I could specify say, G8 main sequence - determine the stellar mass, luminosity, temperature and radius. The choice of G8 is not random in my example, as the newer method does not allow for randomly generating a G8 main sequence star (and one other M class main sequence star that I forget).
I prefer the First In method for generating world data over that of GURPS SPACE. I don't like the bode law method of orbital generation and liked the method used in TRAVELLER 2300 as well as GURPS SPACE. I like the rules for gas giant generation in GURPS SPACE. I like the rules for determining tainted atmosphere probabilities in GURPS SPACE.
What I like from Jon's newer stellar characteristics is that garden world generation requires higher mass stars that largely limit it to G and K main sequence stars.
It would not surprise me if the original poster has his own thoughts about GURPS SPACE vs GURPS TRAVELLER: FIRST IN and desire the latter over the former.