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Old 08-20-2017, 11:04 AM   #22
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: brainstorming noncombat encounters for my mega dungeon

Quote:
Originally Posted by lachimba View Post
I just want more non combat/traps to fill the many many rooms.
Ok, I see where you're coming from now.

I always enjoy dungeon rooms where something has already happened. Examples:

- remains of an earlier battle
- triggered but not reset trap (with, perhaps, gruesome remains)
- disabled trap
- defaced or reconsecrated shrine
- secret door left open or smashed open or otherwise marked
- abandoned watch post, guard room, etc.
- room through which something has obviously recently passed (trail of glowing slime, leftovers from lunch, smoldering embers from a cookfire, etc.)

The fun of these is that they add to the sense that the dungeon has a life of its own. There may, of course, also be clues to help delvers understand what they will be up against (particular foes, types of traps, etc.)

This brings me waaaaay back to one of my favorite Dragon Magazine articles (from issue #10) called "Let There Be A Method To Your Madness" by Richard Gilbert.
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