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Old 01-13-2019, 10:40 AM   #1501
chandley
 
Join Date: Aug 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
NITRO

Advantages: Alternate Form (Body of Air) (Difference in Point Cost: 36; Maximum Duration: 10 seconds, -75%; Trigger: Self-Explosion or Fragile, -10%; Super, -10%) [36];
[...]
Regeneration (Extreme: 10HP/sec) (Limited: Alternate Form Only, -40%; Super, -10%) [75]; Wealth (Comfortable) [10].
Perks: Supersuit [1].
Disadvantages: Code of Honor (Pirate's) [-5]; Enemy (Law Enforcement; Medium-Sized Group) (12) [-40]; Fragile (Explosive) [-15]; Overconfidence (9) [-7].

Design Notes:
1. Nitro's Alternate Form is meant to be triggered by both his Self-Explosion attack and his Fragile (Explosive) disadvantage. If there is a better way to explain this aspect of his powers, I'm open to suggestions.
Feels like he needs Unkillable 2 (No Unkillable 1 -50%) [50] to cover for the Fragile (Explosive) not killing him in the transition to his alternate form. And to give him time for the Regeneration to kick in. Unkillable 2 being used here because he can be trapped and prevented from recovering himself.

Fragile (Explosive) reduces you to -10xHP, so he would be dead dead if that triggers, but the intent is he just switches forms... which he shouldnt be able to do while dead. Also, Body Of Air might be a bit more expensive because it needs a "No Fragile (Explosive) +15" advantage? Otherwise someone who can damage his diffuse/insubstantial self can cause him to explode again.
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