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Old 03-30-2017, 10:55 AM   #10
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Join Date: Mar 2012
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

Originally Posted by whswhs View Post
GURPS Fantasy introduced a variant of Night Vision: Taking any level of it as a zero point feature, if you define that as your native light level and suffer penalties for brighter environments as well as dimmer. This actually is just as plausible as a realistic trait for owls or deep sea fish.
This is one of my favorite traits, for the record: it just works so well.

Dark vision feels like it belongs in a specific game (that is not gurps), but I don't really have a problem with it being included. I just wish it was part of a more comprehensive "vision set" rules, instead of all of them being spread across 10+ traits that may or may not play well with each other.
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