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Old 06-10-2018, 01:35 PM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Slower fuel-efficient jump drive implications?

Quote:
Originally Posted by ak_aramis View Post
Your approach (changing the cost of the hardware) is the wrong approach. It causes too many other changes in a cascade, since almost all editions prices are inter-related with other vehicle types
I specified that _if_ an alternative drive ship were to be even semi-competitive that it would have to be much cheaper to build and operate.

Your work showed that if it were not substantiually cheaper to build and/or operate it would not be at all competitive.

I have trouble seeing how my statement was wrong.

If the original poster wants his alternative drive to be anything but scrap metal after Imperial contact he needs to change more than the fuel consumption
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