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Old 09-06-2013, 11:25 PM   #2
talus
 
Join Date: Sep 2011
Default Re: Magic spell prerequisite count corrections

Apparent Bad Counts
---------------------
Analyze Magic : (3 -> 2) "Identify Spell."
Code:
: Identify Spell -> Detect Magic
: calc: 2
Animate Object (VH) : (6 -> 5) "Magery 2 and at least three "Shape" spells."
Code:
: Pick: Shape Fire, Shape Metal, Shape Earth
: Shape Fire -> Ignite Fire
: Shape Metal -> Shape Earth -> Seek Earth
: [shape earth]
: calc: 5
Astral Block : (16 -> 15) Summon Spirit and Repel Spirits.
Code:
: Summon Spirit -> Death Vision
: Repel Spirits -> Banish -> [spells from 10 colleges]
:               -> Turn Spirit -> Fear -> [empathy advantage]
:                              -> Sense Spirit -> [death vision]
: [spells from 10 colleges] [fear, turn spirit] + 8 more
: calc: 15
Body of Shadow (VH): (4 -> 7) "Magery 2, Shape Darkness, and at least three Movement spells."
Shape Darkness has 3 Light/Dark prereqs, plus 3 movement = 7, not 4

Duplicate (VH) : (15 -> 14) "Create Object and Copy."
Code:
: Create Object -> Create Earth -> Earth to Stone -> Shape Earth -> Seek Earth
:               -> Perfect Illusion -> Complex Illusion -> Sound
:                                                       -> Simple Illusion
: Copy -> Dye -> Restore -> [simple illusion]
:             -> Colors -> Light
: calc: 14
Effigy (VH) : (13 -> 12) "Magery 2, Enchant, Scryguard, and Ward."
Scryguard and ward are both in Meta college, so only one counts against Enchant's 10 college req. 11 for Enchant (includes Scryguard), 1 for Ward = 12 total.

Essential Acid (VH): (13 -> 15) "Magery 3 and all six Acid spells."
Code:
: Acid Ball -> Create Acid -> Create Water -> Purify Water -> Seek Water
:                          -> Create Earth -> Earth to Stone -> Shape Earth -> Seek Earth
: Spit Acid (VH) -> Acid Jet -> Water Jet -> Shape Water -> [create water]...
:                -> Resist Acid -> [create acid]...
: Rain of Acid -> [create water, create earth]...
: [acid jet, resist acid, create acid]...
: calc: 15
Forest Warning : (4 -> 1) "Sense Danger or four plant spells."
RAW prereq calcs assume advantages (ex. Sense Danger has 0 prereq count).
Code:
: Sense Danger -> [danger sense advantage]
Geyser (VH): (9 -> 11) "Six Water spells, including Create Spring, and either four Earth spells or four Fire spells."
Create spring has 6 water and 2 earth prereqs. Geyser therefore has 7 water and 2 earth, +2 earth => 11

Hideaway : (15 -> 18) "Enchant, Create Object, and Lighten."
Create Object (VH) has 8 prereqs- 4 Earth, 1 Sound, and 3 Illusion and Creation. Lighten has only Enchant
So 4 Earth + 1 Sound + 4 Illusion and Creation + Lighten + Enchant + 'at least 1 spell from 10 other colleges'
calc: 4 + 1 + 4 + 1 + 1 + 1*7 = 18

Inscribe : (7 -> 6) "Simple Illusion and Copy."
Code:
: Simple Illusion -> [iq 11, can see]
: Copy -> Dye -> Restore -> [simple illusion]
:             -> Colors -> Light
: calc: 6
Know True Shape : (9 -> 7) "Magery 1, any one shifting spell (Shapeshifting, Alter Visage or Body, Plant Form, Shrink, etc.), and either Aura or Know Illusion."
Code:
: Shapeshifting (VH) -> [6 other spells]
: Aura -> Detect Magic
: calc: 7
Leak : (16 -> 19) "Hideaway."
Hideaway (above) has 18 (not 15), so Leak has 19, not 16.

Mapmaker : (9 -> 8) "Inscribe and Measurement."
Adjust per Inscribe, above: calc: 8

Remove Curse : (13 -> 15) "Magery 2 and at least one spell from each of 15 different colleges."
Likely typo. calc: 15.

Rebuild/TL (VH) : (22-> 23) "Magery 3, Repair, Create Object, and at least three spells of each element."
Code:
: Repair -> Rejoin -> Weaken -> Find Weakness -> (1 each element)
:                  -> Restore -> [find weakness]...(or [simple illusion] selected below, doesn't matter)
: Create Object -> Create Earth -> Earth to Stone -> Shape Earth -> Seek Earth
:               -> Perfect Illusion -> Complex Illusion -> Sound
:                                                       -> Simple Illusion
: 14 so far, with > 3 earth. So +9 for Water/Fire/Air = 23
: calc: 23
Recall : (9 -> 8) "Magery 2, Memorize, and History."
Code:
: Memorize -> [6 knowledge spells] 
: History -> Trace -> Seeker -> [2 seek]
:                            -> Seek Magic -> Detect Magic
:                            -> Seek Plant
: [history, trace, seeker, seek magic, detect magic] are all Knowledge, so only need 1 more spell for 6 Knowledge req.
: calc: 8
Repel Spirits : (14 -> 12) "Banish and Turn Spirit."
Code:
: Banish -> [spells from 10 colleges]
: Turn Spirits -> Fear -> [empathy advantage]
:              -> Sense Spirit -> Sense Life
: [spells from 10 colleges][fear, sense spirit, sense life] +7 more
: calc: 12
Schematic/TL (VH) : (7 -> 6) "Reveal Function and History."
Code:
: Reveal Function/TL -> Seek Machine/TL 
: History -> Trace -> Seeker -> [2 seek spells]
:                            -> [seek machine/tl]
:                            -> Seek Plant 
: calc: 6
Suspend Mana (VH) : (11 -> 12) "Suspend Magic and spells from at least 10 different colleges."
Code:
: Suspend Magic -> Suspend Spell -> Counterspell (all Meta school) 
: [10 different colleges] +9 spells
: [8 other spells: don't care]
: calc: 12
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