View Single Post
Old 11-19-2010, 12:30 PM   #28
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Supers] What's the point of making Mêlée-oriented characters?

Quote:
Originally Posted by Dustin View Post
1) On a Supers budget, 30% of hundreds of points is a lot of points.
2) By default, Deceptive Attack is melee only (although in my opinion, a Supers game should go ahead and allow Deceptive ranged attacks).
3) Grappling provides a lot of options that a simple ranged blaster doesn't have, like immobilizing opponents without harming them, grabbing weapons/macguffins, and preventing villains from chasing down your squishy allies. (High levels of TK can do this too, but not cheaply.)
really its a genre convetnion. Besides the tactical advantages of a close in fighter (terrain, temamates/opponents as cover, extra versatility) you also have the fact that you appear more herioc if your at risk. A close in fighter appears more heroic then a far off blaster. I think the latter is the main reason you see more in most comics.
Refplace is offline   Reply With Quote