Quote:
Originally Posted by Anthony
Survivability just increases the amount of time you can use your offense.
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Not really true in combined-arms setting . . . there, your
side's offense and their
side's offense have it out. Then the side with more survivors left when the shooting stops can walk in and take the ground. Also, survivability is crucial to supporting roles like healing, spotting targets, and even hacking computers in a fight. Pure survivor characters are surprisingly useful on their own. And yes, that's relevant to ranged vs. melee
because of how actual gamers build real characters. While you might not do this, I feel quite confident when I say that most players of ranged PCs ignore their defense disturbingly, while most players of melee PCs do not. This is in part because entering melee means making a lot more defense rolls, both because you're facing melee attacks as well as ranged ones, and because the ranged ones come from closer up and hit more often.